![]() The AssetBundle Manager can also start a Local AssetBundle Server which can be used to test AssetBundles in the editor or in local builds (including Mobile). If you need to use variants, Local AssetBundle Server is the option you need. It is worth noting that AssetBundle Variants do not work with Simulation Mode. The main advantage of using Simulation Mode is that Assets can be modified, updated, added, and deleted without the need to re-build and deploy the AssetBundles every time. ![]() The editor looks to see what Assets have been assigned to AssetBundles and uses the Assets directly, instead of actually pulling them from an AssetBundle. This new section will contain the following options: Simulation ModeÄ®nabling Simulation Mode allows the AssetBundle Manager to work with AssetBundles but does not require the bundles themselves actually be built. ![]() This functionality can be found under the Assets menu option. The AssetBundle Manager, which can be downloaded here, is a tool made by Unity to make using AssetBundles more streamlined.Äownloading and importing the AssetBundle Manager package not only adds a new API calls for loading and using AssetBundles but it adds some Editor functionality to streamline the workflow as well. ![]()
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